![]() Generally, only one copy of an object per team may be created at a time and if a duration is not mentioned, the duration is otherwise infinite. It also has the ability to disrupt some ability combos where timing is essential (such as the classic Curse of Doom> Agony> Death Grip) by delaying an ability by 1 round.Īll in all, it's a solid, fun, and very unique ability.Ĭomment by Zapph"Objects" can generally be categorised as a team buff that appears as a visual addition to the battlefield and that will remain on the field regardless of any pet deaths until they are either used as the ability states or are destroyed by any of the object destroying abilities or buff removal abilities. Its randomness is a double-edged sword while you can't control when it triggers, neither can the enemy "predict" it, and plan around it - unlike other, more controlled stuns, like Clobber, Deep Freeze or Stun Seed. Opponents have a chance to trigger the trap each time they attack. If it triggers against a faster pet, you interrupt his round, deal the trap's damage, get your own attack in AND make him lose his next turn (or force a swap), ruining setups and strategies. 100 Hit Chance Places a snap trap onto the ground. Easy to use and easy to set, this trap is safer around kids and pets. While random and unreliable, it can be extremely powerful and turn the tides of the battle against faster pets (which, at 260 speed, are plenty). The Tomcat Mouse Snap Traps is the pesticide-free, non-toxic way to control mice. ![]()
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